Timesplitters: Rewind

Role: Programmer
Active: 2017-present
Release date: TBA
Engine: UE4

A modern recreation of the beloved Timesplitters series. This is a fan project, but the team consists of about 40 people who are a mix of students and professionals in industry.

I am currently one of the lead programmers primarily responsible for programming the menus and UI, but have also worked on fixing gameplay bugs and redesigning systems where required.

Below are some pictures of work done by me that have not been made public yet. You can read more about these in the “Posts” section

collection of work


Project Wichita

Role: Programmer, Designer
Active: 2020-present
Release date: TBA
Engine: UE4

More info coming soon.


Final Year Project - Federated Autonomous Vehicle Testbed

Role: Programmer, other
Active: 2018
Engine: UE4

This project was proposed by the Advanced Vehicle Systems (AVS) group of the Defence Science and Technology Group (DST). AVS conducts research into the development of technology that can be used to augment the functionality of land vehicles in combat situations.

The goal of this project was to create a simulation environment that can be used as a testbed for their vehicle systems in a game engine. The testbed would allow AVS to test their technology in a range of environments and scenarios with minimal financial cost and safety concerns.

My role in the project at the time was a range of things, as I had some experience with UE4 and game engines at the time. I was responsible for making the attacker (a static defense turret), configuring the vehicle to work similarly to the actual vehicle, rigging and animating the vehicle and a number of other things.

display poster